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In this State Standards-aligned Literature Kit™ Set, we combine 3 of our adventure novel study guides for grades 5-6. Each guide divides the novel by chapters or sections and feature reading comprehension and vocabulary questions. In every chapter, we include Before You Read and After You Read questions. The Before You Read activities prepare students for reading by setting a purpose for reading. They stimulate background knowledge and experience, and guide students to make connections between what they know and what they will learn. The After You Read activities check students' comprehension and extend their learning. Students are asked to give thoughtful consideration of the text through creative and evaluative short-answer questions and journal prompts. Also included are writing tasks, graphic organizers, comprehension quiz, test prep, word search, and crossword to further develop students' critical thinking and writing skills, and analysis of the text.
About CCP2505 - Holes
Meet Stanley Yelnats, an unlikely hero who shows us that even the most ordinary individual is capable of extraordinary things. A unique and well-crafted story in which events from the past and present are woven together, ranging from whimsical and entertaining. Wrongly convicted of stealing running shoes, Stanley is given the option of attending Camp Green Lake, a “camp” where boys dig holes all day, every day. Stanley soon figures out that there is more to the hole-digging than building character as the Warden is looking for treasure. Stanley undergoes profound personal growth as he has to face challenges that would have seemed insurmountable. Readers find an unlikely hero, who shows us that even the most ordinary individual is capable of extraordinary things. All of our content is aligned to your State Standards and are written to Bloom's Taxonomy.
About CCP2503 - The Egypt Game
A lively adventure story, teeming with suspense and humor, and set in the vivid landscapes of ancient Egypt and modern-day California! April Hall is not your typical sixth grade student, and when she converts a deserted storage yard into the land of Egypt. Egypt is owned by the mysterious Professor, who turns a blind eye to the activities going on. Limited only by their vivid imaginations, April and Melanie create the Egypt Game, which grows more and more complex and interesting. At the novel’s conclusion, it is the Professor, himself, who comes to the rescue, saving April and Egypt itself. In the process, the Professor reveals his colorful past to the Gang and presents them with their own personal keys to the land of Egypt. All of our content is aligned to your State Standards and are written to Bloom's Taxonomy.
About CCP2501 - Bridge to Terabithia
A Dramatic and fascinating story of friendship! Jesse Aarons a fourth grader loves to run; once the fastest and best runner at Lark Creek Elementary School in Virginia, until he was challenged by a girl, Leslie Burke! Leslie and her parents were new to this community and they soon became best friends; their relationship was a strong one. Then, Leslie gets a great idea to create Terabithia, a secret place in the woods only for themselves. One day, while Jess is not there, Leslie tries to cross the bridge to Terebithia but she falls in and drowns. When Jesse finds out he is devastated. Soon after the Burke family moves away but he believes that she has taught him something. All of our content is aligned to your State Standards and are written to Bloom's Taxonomy.